
Immortal Spirit: An artifact that is naturally part of Tusk himself.Range: Standard Melee Range physically, Extended Melee Range with Warg-Gram, Several Meters via ranged attacks, up to Planetary with Optional Equipment Stamina: At least Peak Human, likely higher (Guardians grant superhuman physical capabilities to their owners)

Striking Strength: At least Wall Class+, likely higherĭurability: Unknown (His invulnerability makes him difficult to rate properly) When deprived of his Guardian Spirit, Tusk was still capable of performing feats such as lifting large boulders and throw them hard enough to shatter them, as well as tearing monsters in half and crushing their heads one against the other)
Killer instinct wiki fulgore free#
Ripped Warg-gram free from ice with a mere flick of his wrist. Lifting Strength: Class 100 (Comparable to Sabrewulf and Mira. Speed: Massively Hypersonic Combat Speed (Kept up with Shadow Jago. As the owner of a Guardian, his strength is similar to that of Jago, Kim Wu and Thunder) Multiple Selves (Type 3), Statistics Amplification (Attack and Defense), Damage Boost, Rage Power and Reactive Power Level ( Lion Spirit), Limited Intangibility/ Speed Amplification ( Owl Spirit), Poison Manipulation ( Snake Spirit), Absorption ( Vampire Bat Spirit), Status Effect Inducement (Staggering status), Minor Power Nullification and Healing ( Exemplar Spirit), Damage Reduction ( Ward Spirit) and moreĪttack Potency: At least Wall level+, likely higher (Defeated ARIA, Fulgore and Riptor with a surprise attack. With his will restored and new brothers in arms to share the battlefield with, Tusk takes on his role of protector of mankind once again.Īge: Thousands of years (Far older than the likes of Kan-Ra and Spinal)Ĭlassification: Immortal Human, Watchman of the Gods His spirit will be reignited by Kim Wu and Jago, whose actions will remind him the reason he stood against the invaders the first time. After having had his memories temporarily wiped out by Shadow Jago and escaping an attempt to kidnap him carried out by Ultratech, Tusk wonders if it wouldn't be better to gave up his mission and let Gargos end his empty life, as only him can effectively kill an immortal. In modern days the sorcerer Kan-Ra freed Gargos from his imprisonment, forcing Tusk to return to duty. Tusk kept living among the humans as the Watchman of the Gods, overseeing several civilizations for thousands of years, eventually growing tired of his endless life and inability to forge a bond that could resist the effects of time. Gifted with new life, Tusk wounded the stunned Gargos in his moment of victory, forcing him to leave the planet. The godlike Ichoriens of the Astral Plane noticed Tusk's brave spirit and infused him with Shadow Energy, granting him immortality and a powerful weapon, Warg-gram.

His story begins ages ago, when the Shadow Lord Gargos invaded the planet and felled Tusk in battle, who at the time was leading mankind to resistance. Tusk is an immortal swordsman entasked with the protection of Earth from otherwordly threats.
